Game Devices
Module
Breathing Cues
How to play?
Step1: In the game you will play as ‘Cargo’ and control the size and movement of the bubbles through positive breathing to transport the toys in the underwater house to shore.
Step2: Move the bubble, until you think the bubble is big enough to carry the toy you want, you can catch it.
Step3: Be careful not to get swept away by the vortex.Otherwise the bubble is destroyed and returns to the starting point at the initial size.
Step4: Go and collect some golden coins for bonus!
Step7: Transport the toys to the white bubbles on the shore.
Step6: Transport the toys to the white bubbles on the shore.
Step8: After bringing them ashore, the lighthouse lit up, guiding distant ships to discover Cargo and take it to a new island for a new life!
Step9: Congrats! You successfully complete this turn.
Step5: Use the force of the water column to make the bubbles rise.
Unity Coding
-Using Uduino
Obtain data received from the port, and split it into key and exhalation volume.
Bubble controller: movement, water column interaction, vortex interaction, etc.change.
Breathing indication progress bar display/color control, bubble movement and enlargement, and breathing ring color change.
Scene Design
Cooperative treatment
Game design
(1) On Board
Log in to the user's own account so that the system recognizes the doctor or child.
(1) Home Page
Mouse over for a 360 degree view of the island.
(2) Doctors’ Side
The doctor assigns his patients different stages of the game, checks the completion of the tasks, communicates with the patient and makes an appointment for the next specialized psychotherapy session.
(2) Zen Mode
In this mode, you are free to choose their game time.
(3) Users’ Side
Patients can view the advice given by the doctor, assigned game tasks, communicate with the doctor in real time, etc.
(3) Story Mode
In this mode, players need to complete tasks set within the game in order to win.